THRONEBREAKER 5:

05 - 06 AUGUST 2023

TB5 is an airsoft-event where tactical simulations evolve into 1 continuous narrative throughout both days. Our game is built around a few key principles instead of rules, so you will decide your own actions & choose your mission, where optional side-quests will be offered by a team of roleplayers. Random events may always happen in a moving world, so be prepared to think outside the box! All factions will receive specific missions & information. We will also have a photographer and drone pilot on-site who'll capture your best movements on camera! The location address is provided on your personal entry ticket.

    First battle for Rustopia (TB1):

    This battle was fought between GBG and RDA as the opening conflict in what soon seemed to become a larger war. Both factions had the goal of establishing a permanent base of operation in the region and preventing the opposition from doing the same. After many casualties on all sides both RDA and GBG succeeded in establishing their HQ. At this point, locals mostly stayed out of the conflict & focused on safety and survival. Some of them, though, were being observed helping both sides.


    Second battle for Rustopia (TB2):

    This battle marks the escalation of force and improved use of tactics by both Factions. At this point, a part of the locals established themselves as Wastelanders (RP) and started playing both sides while planning an underground resistance movement. During this conflict, RDA managed to get crucial victories and gain the upper hand in the region, making GBG more ruthless and desperate for retaliation...


    Third battle for Rustopia (TB3):

    Ravaged by war, this battle was the tipping point for the locals. They’ve had enough. RP actively started to carry out sabotage missions & small guerilla actions in an effort to prevent both Factions from accomplishing certain objectives. GBG made a final effort to grab power in the region, but seeing this fail at the hands of RDA, they decided there was only 1 thing left to do: If GBG could not have the resources, no one would. So they detonated a tac nuke, turning Rustopia into the radioactive wasteland it is today.


    Fourth battle for Rustopia (TB4): 

    Where once only 2 factions took to the field of battle, a 3rd joined the fray: The Children of the Glow, a smaller but fierce faction saw their first action and they did not disappoint. They proved numbers are not all there is to battle, and a small unit can accomplish a lot when focused and driven to prove themselves. The Rogue Raiders (an elite unit from RDA) came out the gates swinging and with a vengeance, storming the field and trying to overwhelm both COG and NHR. The New Haven Republic (taking over from GBG) answered with a methodical and thought through approach putting up heavy resistance wherever they encountered the enemy forces. The COG (associated heavily with the residents of the area and survivors of the nukes) had some triumph cards up their sleeves to play to make the lives of both and a lot harder. This included help from the wastelanders RP faction, an assault vehicle, and a mutant. NHR (formerly known as the GBG) delivered heavy battle and was very competitive, but when the dust finally settled, the Raiders took the win home!


    Fifth Battle for Rustopia (TB5):

    Pick your Faction & evolve the story!

      "NEW HAVEN REPUBLIC (NHR):


      The leaders of several great nations decided to combine their power & send a Battle Group to Rustopia IOT secure stability & enforce peace in the reagion. Their methods are very organized but predictable. The NHR has a strong medical support chain, allowing them to stay in the fight longer during intense combat. This faction is known to have superior firepower and can rely on a variety of battlefield support, such as Mortar Strikes and Intel Reports.


      Faction Perks:

      Lifesaver: the NHR gets +1 Medic for the complete duration of the game.

      Faction Mission Completed: Base Commander is able to call a Mortar Strike on a 2x2 grid once every mission.


      Dresscode:

      Full camouflage outfit (MultiCam, MARPAT, ABL, etc..) + your 2 NHR Faction patches. No flat colors! Gasmasks and Post Apocalyptic elements are encouraged! Only this faction is allowed to wear ghillie / leaf suits. Main + back-up replica required.

        "ROGUE RAIDERS (RR)":


        The Rogues are a force to be feared. They have proven to be most efficient during combat and the completion of the in-game objectives. Unfortunately, their Alpha Division was wiped out during TB3, which caused Rogue Command to send in their Tier One fighting force: the Raiders. They have bad relations with the NHR, who destroyed friend and foe alike when the Tac Nuke was detonated. The Rogue Raiders are known to use guerilla fighting tactics, as they are masters in swift enemy engagement, breaking contact & relocating quickly. Their structure of command is rather chaotic, as they seem to prefer improvisation over careful planning, but it seems to have worked out for them so far: The RR carry the most wins to their name.


        Faction Perks:

        Strike Fast: the RR has no respawn timer for the complete duration of the game.

        Faction Mission Completed: Base Commander is able to call a Smokescreen on a 2x2 grid once every mission.


        Dresscode:

        Flat colors / urban operator outfit. Subdued colors & lumberjack shirts are allowed, but no camouflage patterns, ghillies or leaf suits! 2 RR Faction patches will also be worn. Punk / Post Apocalyptic elements are encouraged! Main + back-up replica required.

        "CHILDREN OF THE GLOW (COG)":


        After the detonation of the Tac Nuke, there were some Wastelanders (RP) who began to experience severe side-effects from the radiation. As they were suffering many dead from these effects, some began to mutate on a genetic level. Intel reports show people gaining immunity to radiation. Others had the ability to kill with only a touch of their fingertips. These "mutants" quickly became aware of their "superpowers" and started picking up weapons in order to defend the Wastelanders against other invading Factions. They have shown to be ruthless and extremely deadly in combat, as both the RR & NHR have suffered many casualties during TB4. This is the ideal faction for players who love fast action.


        Faction Perks:

        Nuclear Touch: Physically touching an opponent is Instakill - no revive!

        Faction Mission Completed: Base Commander can call a group of Wastelander reinforcements once every mission.


        Dresscode:

        Black / dark civilian clothing with a distinct GREEN colored element: shirt, pants, hat, etc.. 2 Faction patches will be worn. Be creative! Post Apocalyptic elements are encouraged. Main + back-up replica required. Pistol only is not allowed!

        Important: Respect the dresscode of your faction!

        If your outfit does not match the requirements, we may decide to assign you to one of the opposing Factions!

        Your 2 faction patches are included in your ticket. You'll receive them upon your arrival at the event.

        Mini-event: the best Post Apocalyptic cosplay loadout will win a fabulous prize on Sunday morning!!

          "WASTELANDERS (ROLEPLAYERS)":


          They are the local population in your AOR, who have been the victim of a raging conflict. The Wastelanders are trying to survive as well as they can, which means they sometimes have to assist or fight a certain Faction in order to make it to the next day. They have very close relations with the COG, and they will aid them in combat when called upon. The Wastelanders are needed by all Factions in order to complete their missions, and there is also a trader among them who is selling all kinds of perks to those willing to pay enough resources.


          Wastelander specifications:

          They will defend any COG-player they come across when patrolling the AOR.

          Roleplayers are part of the Event-Orga and they are NO SHOOT unless they are attacking you, or when your BC briefs you otherwise.

          The Wastelanders are recognizable by their white outfits. They are represented by Wolves Airsoft Team & GOAT.

          GENERAL INFO:

          Parking your car happens at the front gate & behind the Safe Zone. You'll be greeted by our crew at the gate. Please follow their instructions! Coffee will be provided at the entrance of our Safe Zone, and our team will be around to help you with any questions you may have. There will be NO rental airsoft devices for hire. You'll need to bring your own kit.


          Only bio bb's allowed! NO (IR) Lasers! SEMI-AUTO EVENT!

          WE WILL CHECK ON JOULE. NOT FPS.

          For 95% of players, this changes nothing.


          *** REQUIREMENTS ***

          Pistol / pump-action / LMG / AEG + HPA semi-auto replica: 1.2 joule (1 meter safety distance)

          DMR with 2 second delay: 1.7 joule (20 meter safety distance)

          Bolt-action sniper rifle: 2.3 joule (20 meter safety distance)

          TIME TABLE:

           

          FRIDAY:

          1800-2200H: Gates OPEN for early arrivals.


          SATURDAY:

          0800H: Gates OPEN

          0930H: Gates CLOSED + start Joule-check.

          1030H: Briefing + Start Game

          1300-1345H: Lunch (included in ticket)

          1400H: Start Game

          1700H: Endgame + Bar OPEN

          1800-2000H: Dinner (included in ticket)

          2030-2130H: Minigame

          2200H: Briefing + Start Night Game

          0100H: End Night Game

          0200H: Bar CLOSED

           

          SUNDAY:

          0730-0900H: Breakfast (included in ticket)

          0930H: Short Game Brief + Start Game

          1300-1345H: Lunch (included in ticket)

          1600H: Endgame!

            FOOD & CAMPING:

            A weekend ticket includes dinner, lunch & breakfast. Sunday morning, we'll provide eggs & bacon for breakfast. Lunch is "crocs à volonté"! Please let us know if you are vegetarian or allergic. Note: No breakfast on Saturday if you choose to arrive early on Friday. Alcohol will only be served at the bar after endgame. We can restrict players from participating if we feel they are not sober. Camping is possible both in- & outdoors, but you will need to bring your own gear to accommodate yourself! There will be limited access to electricity, and we will provide charging stations, but bring a powerbank. Toilets & hot water on-site!


            GET YOUR TICKETS HERE!

            IMPORTANT: BRING A DEATH RAG OR FLUORESCENT VEST TO INDICATE YOU ARE HIT!


            See you then!

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